What I'm Doing Now.

// updated April 13, 2026


April '26

A lot more happened this month than expected given how early it still is.

The first couple days were finishing up Statify stuff, the UI overhaul and the theme-switching system, getting that into a proper state. There's still a real chance it ends up on the VS Code marketplace as a school-approved tool which would be a nice outcome.

After that I shipped an additions mod for Heart of Life. The base mod was intentionally pretty minimal but people were playing with it in ways that needed more, so I built a companion mod that adds tools, armor, a smithing template for upgrading diamond gear, and HUD indicators for hearts alongside the armor and tool display. Turned a simple progression mod into something a lot more complete.

I also threw in a few new tools to the BDFD wiki's official tool collection, same kind of thing I did with BDTools last month. Small stuff but it's nice to give back to the community resource.

The main thing this month though was Track Birthdays, a PWA I wrapped as an APK. Spent a solid week on it, basically 10 to 12 hours a day every day. Does exactly what the name says but built properly as a polished installable app that actually works well on mobile. That ate up most of the month so far.

March '26

Honestly, March was probably the most productive month I've had in a while. A lot happened across a bunch of different areas, and most of it actually shipped which is the part I'm most happy about.

On the dev side, I did a full revamp of BDTools my free, open-source web-based toolkit for the BDFD community. The whole site got a visual overhaul, the existing tools were cleaned up and improved, and I added a new tool on top of that. I also made the repos for both my personal website and Auora's (now discontinued) site public, which had been sitting as private for no real reason. Additionally, I did a solid chunk of contributing to the BDFP wiki's tool collection submitted a PR with three new tools for the community. It hasn't been merged yet, but the work is done and it's sitting there ready.

I also built Statify, a VS Code extension I made from scratch this month. Started it near the beginning of March, then spent the rest of the month iterating on it bug fixes, new features, general polish. It grew into something I'm actually proud of by the end of the month.

On top of all the frontend work, I also completely redid the backend for BDTools rewrote the API and rebuilt the Gilded List web app from the ground up. The old backend was held together with tape, so it was long overdue.

On the gaming side, I finally finished Red Dead Redemption 2. I'd been sitting at the very end for a while, just not wanting to pull the trigger because I knew what was coming (had it spoiled ages ago). Finished it early March. Even knowing the ending didn't make it hit any less hard. Also hit Gold 3 in MCSR Ranked right at the start of the month, which felt like a great way to close out that grind.

February '26

February was basically one big MCSR grind. After getting pulled into Minecraft Speedrunning Ranked at the tail end of January, I went all in playing every single day, learning the routes, improving my PBs, and slowly climbing the ladder. I went from nothing to Gold 3 in a single month, which from what I understand is actually a pretty rare pace for most players. That ranked system is brutally competitive and genuinely addictive once it clicks.

Towards the back half of the month I started easing back into dev stuff. I began messing around with the codebase for BDTools and also started exploring how VS Code extensions are actually built something I'd been curious about for a while but never sat down to properly look into. Those two threads ended up carrying right into March.

January '26

January was a slower, more personal kind of month. A lot of consuming rather than creating I went through a big manhwa and manhua phase, reading a bunch of Korean and Chinese comics across different genres. I also watched a decent number of movies and re-watched Moon Knight, which holds up really well on a second viewing. It was just a chill month of sitting with good stories.

I was also really deep into Minecraft this month playing on a server with friends almost daily, building a lot, and just being fully absorbed in the game again the way I used to be. Out of that came a mod I built called Heart of Life. I originally made it for myself because I needed it for how we were playing it's a single-player Lifesteal-style progression mod where dying permanently removes a heart, and rare crafted items are the only way to get them back. I published it mostly as a "why not" thing, and it ended up hitting 1.3K downloads on Modrinth, which genuinely surprised me for something I made for personal use.

Towards the end of the month I started getting pulled into MCSR Ranked Minecraft speedrunning in a competitive same-seed head-to-head format. That obsession carried hard into February.


Last updated: April 13, 2026 — Inspired by nownownow.com